/*---------------------------------------------------------------------------- ** ** Weapons.h ** **--------------------------------------------------------------------------*/ #ifndef WEAPONS_H #define WEAPONS_H // // This function and enumeration is available // globally for use in emergency shtutdown. // void ActivateSolenoid(char Instruction); enum { TOGGLE=2, PNEUMATICS_OFF, PNEUMATICS_PURGE }; // Other function prototypes void ProcessWeapons(void); void InitialiseWeapons(void); #endif